
Because one bullet can change history…Īward-winning gunplay – Experience celebrated rifle ballistics honed to perfection. From signature long distance kills, to melee takedowns, distractions and explosive traps, you are as deadly up close as you are from afar. Use stealth, planning and execution to hunt your targets – whether human or machine. Stalk your targets through the twisting canyons, lush oases and ancient cities of the Western Desert in the deadly rush to sabotage a Nazi super-weapons programme that could end Allied resistance for good. The latest chapter in the award-winning series, SNIPER ELITE 3 takes players to the unforgiving yet exotic terrain of North Africa in a savage conflict against Germany’s infamous Afrika Korps. Gameplay Modes: Single-player, Multi-player, Co-opĭescription: Observe. " 'Sniper Elite VR' Review – Satisfying Sniping in Need of Some Backup". "Sniper Elite VR Review: Old Dog, New Tricks" (in American English). "Sniper Elite VR Review: Old Dog, New Tricks". ^ "Sniper Elite VR for PlayStation 4 Reviews".^ "Sniper Elite - Balancing VR Authenticity And Accessibility" (in American English).^ "An Interview with Just Add Water on Sniper Elite VR".^ a b pm, Gabriel MossUpdated: 12:05 amPosted: 11:59, Sniper Elite VR Review - IGN, retrieved.The team balanced adding UI to inform the player and trying to avoid too much as to not immerse the player in the Italian setting. Sniper Elite VR originally had a fully mechanical reload system, where players needed to load individual bullets into the gun, but it led to confusion if the gun was loaded or not. Sniping was designed to need technique to hit long shots, to make sure the player couldn't breeze though levels. The game focused on avoiding assigning actions to buttons and instead making it a motion, like steadying the scope and preparing grenades. The journey of the bullet for the series' killcam was modified in order to avoid making the player dizzy with the quick motion. Different control schemes were a focus due to the various headsets they had to support. Making it look that good and keep up a reasonable frame rate is a challenge." The studio developed AI specifically for VR to make the enemies feel realistic to the player. On discussing the major challenges the team faced, a developer said "Players are used to these large, free-flowing levels that look incredible.

Development ĭevelopment on the game started after work ended on Rebellion's previous title, Battlezone. The game has save points where the player respawns if killed. The player can hold the offhand trigger in order to go into slow motion, where a reticle is displayed that makes it easier to hit shots. The player gets score bonuses for getting environmental kills and use sounds from the environment to mask gunshots. Additionally sniper rifles, can function as melee weapons that the player can use to silently take out enemies. When the player gets a long distance kill, an x-ray cam will activate that shows the enemy being killed. The player can try to maintain stealth or go into open combat. The player explores an open level and take out targets from afar, using weaponry to take out Nazi soldiers they find along the way. The gameplay of Sniper Elite VR is similar to previous titles in the series.
